Saturday, May 30, 2009

The new 16gb Sony PSP revelation

PrE3 2009: Leaked video from next month's Qore reveals SCEA's John Koller touting Mylo-style sliding screen handheld with no second thumbstick, built-in flash memory; Gran Turismo Mobile to be re-announced at E3? Higher-quality images inside.

Though Sony's E3 Press Conference isn't until 11:00 a.m. on June 2, one of its centerpieces appears to have been prematurely exposed. A YouTube video of what appears to be the next issue of the PlayStation-focused video magazine Qore has revealed that Sony will use its event to unveil a new PSP model, the PSP Go.

As had been widely rumored, the PSP Go will have a sliding form factor like the Mylo, Sony's ill-fated Internet communicator device. The new handheld--which does not sport a second thumbstick--is shown several times in the video, which features Qore host Veronica Belmont and John Koller, director of hardware marketing at Sony Computer Entertainment America.

Read the rest of the article on Gamespot!

PSP Go Video




<a href="http://www.linkedtube.com/ObElhJIcOKE4c56317ae7bacb456dc1a0e1c87b3a6c.htm">LinkedTube</a>

Friday, May 29, 2009

New PSP Rock Band Gameplay Video

A not-so-nice video on Rock Band demo gameplay, while waiting for the demo to actually appears on Playstation Store :(



<a href="http://www.linkedtube.com/X78I06EftBcec0850dd9300efa71317a78c4789fb7f.htm">LinkedTube</a>

Monday, May 18, 2009

Father's Day PS3 Sale

OK, I won't talk of the Sony Playstation 3 often, but I must share this to be sure no one miss this great Father's Day Sale: each week, they're will be a great videogames sale for these consoles, Xbox360, PS3 and Wii. This start this week with the Playstation3 console! Fourteen games accessories on sale, here are some exemples:

Grand Theft Auto IV - $27.97
BioShock - $27.97
Prince of Persia - $29.97
Call of Duty: World at War - $41.97
Guitar Hero Metallica - $41.97

Take a look at Amazon sale page for all the PS3 game deals!

Thursday, May 14, 2009

Get a FREE Sony Psp Game with your console

Free Psp Game with Console

Buy a Psp 3000 Console for $169.99 and get a Free Psp Game with Console on Amazon. You have the choice between:
  • God of War Chains of Olympus
  • LocoRoco
  • Hot Shots Golf Open Tee
Hurry! Sale ends at 11:59 PM Pacific time on Saturday 5/16/09!

Wednesday, May 13, 2009

Dynasty Warriors: Strikeforce Gameplay Movie

Sony PSP Dynasty Warriors: Strikeforce Gameplay movie




<a href="http://www.linkedtube.com/fkH1k_vo_t8b01f52cbb21ba0d99568149230d2da8f.htm">LinkedTube</a>

Dynasty Warriors: Strikeforce Text Review

----- QUICK SUMMARY -----
The good:
[+] New air attacks.
[+] Fury mode.
[+] The whole new RPG-like feeling.
[+] AI's some how improved.
[+] Many things to be done even if you completed the storyline.

The bad:
[-] Still have the repetitive feeling due to the un-uniqueness of each characters/battlefield/weapons/storyline.
[-] Battlefields' environments look bland.
[-] Some dual challenges can be frustratingly hard.
[-] Camera is stupid.

----- OVERALL: 8/10 -----
Dynasty Warriors: Strikeforce is a great game for anyone out there. People new to Dynasty Warriors can experience intense combat with a light mixture of RPG; Dynasty Warriors' fans can enjoy a new gameplay.

[8/10]: Gameplay:

Dynasty Warriors: Strikeforce (DWSF) allows you to choose between more than 25 warriors and go on a loooooong story mode. There's no free mode (a mode where you can choose where you want to fight) this time.

Although you can choose any character you want for story mode, there's only 3 stories for you (one for each kingdom: Wei, Wu, Shu) so it isn't wise to just play all characters of one force. And since every force's 1st and 2nd chapters are -same-, you'll just want to stick with 1 character until you beat the game.

When you start the game (story mode), a cutscene will be introduced to you, and some briefing, etc. You start the game in a village/town (this is a brand new feature!). It is a place where you can buy equipments, orbs, upgrades; deposit and retrieve items; accept missions; talk with some boring NPCs,...etc. Your village can be "upgraded", simply by talking to officer-like NPCs and they'll give you an upgrade card. When you finish doing a mission, your village's buildings will receive bonus EXP, and will level up when have enough EXP. The higher the level, the more stuff you can buy.

Equipments in DWSF have changed a lot. Now, your character can equip 2 weapons, first one being a specific weapon for a character (like Cao Pi can only use long swords as his main wp; or how Sun Shang Xiang can only use bows as her main wp.). The sub weapon is up to the player, you can equip any type of weapon you like in the 2nd slot, as long as you meet the requirements such as stats, levels,... You can choose between swords, blades, pikes, polearms,... Although there are many types of weapons, every character will just perform the same attack action (except for their -main- weapon). Weapons can be slightly customized by changing the type (3 types: Power, Skill, Standard) or by adding orbs and special effects to it. The next equipment slot is used for "Chi". "Chi" is like some upgrading stuff, like how you can get 2 jumps if you equip a specific "chi" to the leg,... Last equip slot is to change outfits. It's basically just changing the color of the outfits, and most times, it's uglier than the original.

Missions can be taken by talking to the gatekeeper or reading the bulletin board. You can choose any mission available, it ranges from easy to hard (like collecting items, fighting stupid bosses,...) to OMFGWTF!!? (fighting crazy beasts and bosses). Normal missions just feels like "oh well" but missions including ridiculously powered up bosses will be quite hard. Dual missions (you get one-on-one with the boss, this mission is optional, most must be unlocked by getting some kinda books) is ridiculously hard, not because your opponent is hard, but because of how unfair it is. Although it's called -dual-, bosses will just call MORE bosses when his health is dropped to about half). You can use items in missions to recover health; recover fury gauge; throw bombs,... After completing/losing a mission, you'll earn EXPs, moneys and materials. Materials are required to do almost everything, you need them to upgrade town, make new weapons, orbs,...

Enemies' AI has been improved quite a bit. Soldiers are still dumb as rocks, but they attack more often, not that often, really. They can still hurt you bad if you are ganged up, but you can jump away any time. Normal officers are okay, still weak though. But when it comes to -portraited bosses- (those that have unique portraits), it becomes crazy... They attack too often, block like turtles, and use severely damaging special attacks. And, almost every place is backed up by -machines-, one of your worst enemies in DWSF. They charge, then deals devastating damages as long as you aren't blocking. They also really like to get in your way or backstabs you when you're fighting bosses. Good thing that almost every mission grants you 3 lives, so if you accidentally die, you still have chances. Oh, and did I say there's no difficulty choosing? You're stuck with the mission's difficulty.

The new thing in combat here is Fury Mode, which can be used by filling the fury gauge, shown under the health gauge. When fury mode is activated, your character's outfit changes, it becomes rather...cooler, with auras covering them. Your strength improves dramastically, and the characters' main weapon will do severe damages; sub weapon aren't much stronger though. Fury mode will last until fury gauge becomes empty, or when you unleash musou attack (a special attack - not THAT strong though, compared to bosses' musou). Next new feature is air skills. New air skills have been added, which requires a bit of button-mixing, instead of just mashing the same button over and over. And mostly, when fighting crazy bosses with annoying sidekicks, you'd rather use air attacks to both do better damage and evade enemies' attacks.

To conclude, DWSF's gameplay's great and not being as repetitive and boring as it's predecessors, with many new features added.

[7/10]: Graphics/Visuals:

It's okay. Cutscenes are nice, though there's too less of them, and they aren't used nicely. It's mostly just scenes of the commander and his army striking a pose or dancing around, then the narrator says stuff. Battlefield visuals aren't nice, they don't seem -unique-. Enemies look mostly like a clone army which pops out of nowhere. The nice thing here's -your character-. They move smoothly, attack nicely, unleash cool skills, and almost everyone has a very nice fury outfit. KOEI just need to work more on making the battlefield's environment a bit unique.

[7/10]: Sounds:

The music here's a mixture of techno/electronical. Some of them sounds nice, some sounds okay. Voice acting is too weak. Character's voices can't be heard cause of the background music.

[8/10]: Unlockables/Replay values:

There's quite a lot to be unlocked like special missions, characters,...

You can buy Dynasty Warriors: Strikeforce on sale at PspSales.com!

Sunday, May 10, 2009

Sony Psp Games Sales Chart this week

First May week PlayStation Portable Worldwide Games Sales:

North America:
  1. Patapon 2 (SCEA)
  2. God of War: Chains of Olympus (SCEA)
  3. Crisis Core: Final Fantasy VII (Square Enix)
  4. Grand Theft Auto: Liberty City Stories (Rockstar)
  5. Sega Genesis Collection (Sega)

Japan:
  1. Monster Hunter Portable 2nd G -- PSP the Best (Capcom)
  2. ToraDora Portable! (Bandai)
  3. Persona (Atlus)
  4. Sengoku Basara: Battle Heroes (Capcom)
  5. Zettai Zetsumei Toshi 3 (Irem)

UK:
  1. FIFA 09 (EA Sports)
  2. Grand Theft Auto: Vice City Stories -- Platinum Edition (Rockstar)
  3. Grand Theft Auto: Liberty City Stories -- Platinum Edition (Rockstar)
  4. Resistance: Retribution (SCEE)
  5. Football Manager 2009 (Sega)

The digital download-only Patapon 2 is a sales success in its first week of release in North America, where it tops regional PSP software sales. Chart mainstays like Crisis Core, God of War: Chains of Olympus, and Liberty City Stories trail in Patapon's wake, as Sega's retro compilation Sega Genesis Collection falls to fifth place (you can buy all these Psp Games on sale prices).

The Japanese PSP charts find Persona at third place after a chart-topping debut last week. Monster Hunter Portable 2nd G and ToraDora Portable! take top honors this week, as Zettai Zetsumei Toshi 3 finishes fifth.

Patapon 2 text and video review

Patapon wow’d me when it dropped for the PSP in early 2008. The rhythm-meets-strategy game was a blast to play and a steal for $20. Sony capitalized on the game’s critical success by dropping a sequel, this time only as a downloadable title. While the game doesn’t break new ground, it tweaks the gameplay just enough to make it a winner… again.

The gameplay is almost identical to the original Patapon, as you assume the role of the Patapon deity and bang out drum beats to tell your little minions to move, attack, defend, or perform some special JuJu. The drum beats are simple, but the action and cool beats will keep things fresh throughout the game. Patapon 2 introduces three difficulty settings to ease the bar of entry for newcomers, while turning things up a notch on the Hard mode for those who want to stress themselves out with perfect timing on button presses.

Patapon 2 Screen

While many aspects were simplified, especially in the new Evolution Tree for creating more powerful Patapons, things do get a bit complex deciding when to level up or when to morph your Patapon creatures into a different sub-class (those that are resistant to fire or ice are two examples of early choices). For seasoned gamers, this isn’t a huge deal, but for the more casual player, it may be a bit intimidating. Also, the level grinding makes a return, which disappointed me. You’ll have to replay certain levels a few times (with slightly different objectives or more powerful enemies) to gather more loot or unlock new features. It’s less of a pain than previous games, but it can get ever so slightly tedious.





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The flaws in this game are very minor, not enough to even remotely detract you from picking up Patapon 2. One recommendation I’ll make is to play with headphones, making it a lot easier to hear the beats and stay in Frenzy mode. Patapon 2 is a must buy for every PSP owner, especially at it’s great price point.

Saturday, May 9, 2009

Patapon 2 for the Psp

Patapon 2 (from Sony Computer Entertainment for PlayStation Portable, $19.99) — Those willing to toil through broadband realms will find a strategic epic available to download into their PSP. Capture this sequel on a memory stick housed in the hand-held to open the familiar rhythm-based world where one-eyed warriors are controlled through drumbeats.

To succeed, the player must select and arm his troops carefully then command them by using eight types of button combinations, matching Earth's rhythms of course, to march and battle his minions through 80 missions.

The game features boss battles with the likes of fire-breathing beasties, new troops such as bird bombers and mech bots, customization and evolution of Patapons using items found on the battlefields, and use of hero masks to enhance powers within the colorful, side-scrolling landscapes. Additionally, the tribal music mixes well with the two-dimensional "Samurai Jack"-style animation, which is helped by the constant toe-tapping to deliver the drum fills.

Basically, it's like the first game on steroids. Although I could have used a pause button during the lengthier levels, that's a minor annoyance when compared with the richness of overall design.

To round out the game's value, up to four players can wirelessly share part of the action as they work together as heroes to protect and hatch creature eggs. Sounds a bit weird, but it's a riot when a quartet of musically challenged individuals combine talents.

Patapon 2 keeps the PSP relevant, at least for the next month, and delivers a charming, family-friendly adventure. Just keep the headphones handy, be ready to concentrate and carefully time bladder breaks.

Take note: This is the most complex of the games Sony has made available in the online PlayStation Store and will take players about 45 minutes to get the 362 megabytes downloaded and installed.

It's worth the work, but I would be willing to pay the extra cash to just pop in a universal media disc and enjoy the game immediately. I know the future is downloads, but patience is not one of my stronger suits.

Friday, May 1, 2009

Sony PSP 4000 this fall

Rumors of a major PSP hardware redesign have repeatedly bubbled to the surface over the last several months -- some claiming the removal of the system's UMD disc drive, and others pointing to a second analog stick and sliding screen. According to sources directly involved with the new system, we have learned that Sony will quell those rumors by unveiling their revamped PSP at this year's E3 conference in June.

Many have speculated that the update would be called either the PSP 2 or PSP-4000, but our sources claim Sony will forgo a numerical moniker in favor of a subtitle. We've heard various rumored code names for the project (including PSP Slide, PSP Flip, and PSP Go!), but given that Sony has introduced the Go! brand of add-ons (the Go!View video on-demand service and 1.3 megapixel Go!Cam) for the European PSP, it seems likely that the new system will in fact be called the PSP Go! Our sources further confirm that this redesign will be available in two SKUs, with either eight or 16 GB of built-in flash memory. The system is set for release in Japan this September with a U.S. debut coming in either late October or early November.



In addition, since the UMD is going away, Sony will have over 100 classic and new PSP titles available for download at launch (Gran Turismo Mobile is said to be one of the premier launch titles). As for the hardware itself, the redesign will include a d-pad, analog nub, and face buttons as part of a sliding unit sticking out below the screen (as seen in our mockup above). Unfortunately for those looking for twin-stick shooter controls, the new system will not have a second analog stick, but instead will remain consistent with the current control configuration.

When asked about any of these details, Sony, of course, stated that it "does not comment on rumors or speculation."

As a bit of actual speculation, we wouldn't be surprised to see Sony borrow many design features from their Mylo 2 handheld Internet device, which is seemingly dead in the water. This could provide an 800x480 pixel touch screen for the system, as well as a camera on the system's backside.

Between the redesign and a strong lineup of recently announced PSP titles (see: Tekken 6 and Soul Calibur: Broken Destiny), Sony is clearly attempting to assert their relevance in the wake of the DSi's release and success of the iPhone as a gaming platform. It'll be interesting to see what sort of a splash Sony makes and the reaction the new hardware receives when it debuts at E3, which is only a month away. Preloading every PSP Go! with a copy of LittleBigPlanet would certainly make some waves.

Source: Gametab